hefeihvac_java/node_modules/echarts-gl/lib/component/mapbox3D/Mapbox3DView.js

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2024-04-07 18:15:00 +08:00
import * as echarts from 'echarts/lib/echarts';
import Mapbox3DLayer from './Mapbox3DLayer';
import SceneHelper from '../common/SceneHelper';
import graphicGL from '../../util/graphicGL';
import displayShadowGLSL from '../../util/shader/displayShadow.glsl.js';
graphicGL.Shader.import(displayShadowGLSL);
var TILE_SIZE = 512;
export default echarts.ComponentView.extend({
type: 'mapbox3D',
__ecgl__: true,
init: function (ecModel, api) {
var zr = api.getZr();
this._zrLayer = new Mapbox3DLayer('mapbox3D', zr);
zr.painter.insertLayer(-1000, this._zrLayer);
this._lightRoot = new graphicGL.Node();
this._sceneHelper = new SceneHelper(this._lightRoot);
this._sceneHelper.initLight(this._lightRoot);
var mapbox = this._zrLayer.getMapbox();
var dispatchInteractAction = this._dispatchInteractAction.bind(this, api, mapbox); // PENDING
['zoom', 'rotate', 'drag', 'pitch', 'rotate', 'move'].forEach(function (eName) {
mapbox.on(eName, dispatchInteractAction);
});
this._groundMesh = new graphicGL.Mesh({
geometry: new graphicGL.PlaneGeometry(),
material: new graphicGL.Material({
shader: new graphicGL.Shader({
vertex: graphicGL.Shader.source('ecgl.displayShadow.vertex'),
fragment: graphicGL.Shader.source('ecgl.displayShadow.fragment')
}),
depthMask: false
}),
// Render first
renderOrder: -100,
culling: false,
castShadow: false,
$ignorePicking: true,
renderNormal: true
});
},
render: function (mapbox3DModel, ecModel, api) {
var mapbox = this._zrLayer.getMapbox();
var styleDesc = mapbox3DModel.get('style');
var styleStr = JSON.stringify(styleDesc);
if (styleStr !== this._oldStyleStr) {
if (styleDesc) {
mapbox.setStyle(styleDesc);
}
}
this._oldStyleStr = styleStr;
mapbox.setCenter(mapbox3DModel.get('center'));
mapbox.setZoom(mapbox3DModel.get('zoom'));
mapbox.setPitch(mapbox3DModel.get('pitch'));
mapbox.setBearing(mapbox3DModel.get('bearing'));
mapbox3DModel.setMapbox(mapbox);
var coordSys = mapbox3DModel.coordinateSystem; // Not add to rootNode. Or light direction will be stretched by rootNode scale
coordSys.viewGL.scene.add(this._lightRoot);
coordSys.viewGL.add(this._groundMesh);
this._updateGroundMesh(); // Update lights
this._sceneHelper.setScene(coordSys.viewGL.scene);
this._sceneHelper.updateLight(mapbox3DModel); // Update post effects
coordSys.viewGL.setPostEffect(mapbox3DModel.getModel('postEffect'), api);
coordSys.viewGL.setTemporalSuperSampling(mapbox3DModel.getModel('temporalSuperSampling'));
this._mapbox3DModel = mapbox3DModel;
},
afterRender: function (mapbox3DModel, ecModel, api, layerGL) {
var renderer = layerGL.renderer;
this._sceneHelper.updateAmbientCubemap(renderer, mapbox3DModel, api);
this._sceneHelper.updateSkybox(renderer, mapbox3DModel, api); // FIXME If other series changes coordinate system.
// FIXME When doing progressive rendering.
mapbox3DModel.coordinateSystem.viewGL.scene.traverse(function (mesh) {
if (mesh.material) {
mesh.material.define('fragment', 'NORMAL_UP_AXIS', 2);
mesh.material.define('fragment', 'NORMAL_FRONT_AXIS', 1);
}
});
},
updateCamera: function (mapbox3DModel, ecModel, api, payload) {
mapbox3DModel.coordinateSystem.setCameraOption(payload);
this._updateGroundMesh();
api.getZr().refresh();
},
_dispatchInteractAction: function (api, mapbox, mapbox3DModel) {
api.dispatchAction({
type: 'mapbox3DChangeCamera',
pitch: mapbox.getPitch(),
zoom: mapbox.getZoom(),
center: mapbox.getCenter().toArray(),
bearing: mapbox.getBearing(),
mapbox3DId: this._mapbox3DModel && this._mapbox3DModel.id
});
},
_updateGroundMesh: function () {
if (this._mapbox3DModel) {
var coordSys = this._mapbox3DModel.coordinateSystem;
var pt = coordSys.dataToPoint(coordSys.center);
this._groundMesh.position.set(pt[0], pt[1], -0.001);
var plane = new graphicGL.Plane(new graphicGL.Vector3(0, 0, 1), 0);
var ray1 = coordSys.viewGL.camera.castRay(new graphicGL.Vector2(-1, -1));
var ray2 = coordSys.viewGL.camera.castRay(new graphicGL.Vector2(1, 1));
var pos0 = ray1.intersectPlane(plane);
var pos1 = ray2.intersectPlane(plane);
var scale = pos0.dist(pos1) / coordSys.viewGL.rootNode.scale.x;
this._groundMesh.scale.set(scale, scale, 1);
}
},
dispose: function (ecModel, api) {
if (this._zrLayer) {
this._zrLayer.dispose();
}
api.getZr().painter.delLayer(-1000);
}
});