hefeihvac_java/node_modules/echarts-gl/lib/chart/common/GLViewHelper.js

80 lines
2.1 KiB
JavaScript

import * as matrix from 'zrender/lib/core/matrix';
import * as vector from 'zrender/lib/core/vector';
function GLViewHelper(viewGL) {
this.viewGL = viewGL;
}
GLViewHelper.prototype.reset = function (seriesModel, api) {
this._updateCamera(api.getWidth(), api.getHeight(), api.getDevicePixelRatio());
this._viewTransform = matrix.create();
this.updateTransform(seriesModel, api);
};
GLViewHelper.prototype.updateTransform = function (seriesModel, api) {
var coordinateSystem = seriesModel.coordinateSystem;
if (coordinateSystem.getRoamTransform) {
matrix.invert(this._viewTransform, coordinateSystem.getRoamTransform());
this._setCameraTransform(this._viewTransform);
api.getZr().refresh();
}
}; // Reimplement the dataToPoint of coordinate system.
// Remove the effect of pan/zoom transform
GLViewHelper.prototype.dataToPoint = function (coordSys, data, pt) {
pt = coordSys.dataToPoint(data, null, pt);
var viewTransform = this._viewTransform;
if (viewTransform) {
vector.applyTransform(pt, pt, viewTransform);
}
};
/**
* Remove transform info in point.
*/
GLViewHelper.prototype.removeTransformInPoint = function (pt) {
if (this._viewTransform) {
vector.applyTransform(pt, pt, this._viewTransform);
}
return pt;
};
/**
* Return number
*/
GLViewHelper.prototype.getZoom = function () {
if (this._viewTransform) {
var m = this._viewTransform;
return 1 / Math.max(Math.sqrt(m[0] * m[0] + m[1] * m[1]), Math.sqrt(m[2] * m[2] + m[3] * m[3]));
}
return 1;
};
GLViewHelper.prototype._setCameraTransform = function (m) {
var camera = this.viewGL.camera;
camera.position.set(m[4], m[5], 0);
camera.scale.set(Math.sqrt(m[0] * m[0] + m[1] * m[1]), Math.sqrt(m[2] * m[2] + m[3] * m[3]), 1);
};
GLViewHelper.prototype._updateCamera = function (width, height, dpr) {
// TODO, left, top, right, bottom
this.viewGL.setViewport(0, 0, width, height, dpr);
var camera = this.viewGL.camera;
camera.left = camera.top = 0;
camera.bottom = height;
camera.right = width;
camera.near = 0;
camera.far = 100;
};
export default GLViewHelper;