hefeihvac_java/node_modules/zrender/src/Storage.ts

243 lines
6.7 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

import * as util from './core/util';
import Group, { GroupLike } from './graphic/Group';
import Element from './Element';
// Use timsort because in most case elements are partially sorted
// https://jsfiddle.net/pissang/jr4x7mdm/8/
import timsort from './core/timsort';
import Displayable from './graphic/Displayable';
import Path from './graphic/Path';
import { REDRAW_BIT } from './graphic/constants';
let invalidZErrorLogged = false;
function logInvalidZError() {
if (invalidZErrorLogged) {
return;
}
invalidZErrorLogged = true;
console.warn('z / z2 / zlevel of displayable is invalid, which may cause unexpected errors');
}
function shapeCompareFunc(a: Displayable, b: Displayable) {
if (a.zlevel === b.zlevel) {
if (a.z === b.z) {
return a.z2 - b.z2;
}
return a.z - b.z;
}
return a.zlevel - b.zlevel;
}
export default class Storage {
private _roots: Element[] = []
private _displayList: Displayable[] = []
private _displayListLen = 0
traverse<T>(
cb: (this: T, el: Element) => void,
context?: T
) {
for (let i = 0; i < this._roots.length; i++) {
this._roots[i].traverse(cb, context);
}
}
/**
* get a list of elements to be rendered
*
* @param {boolean} update whether to update elements before return
* @param {DisplayParams} params options
* @return {Displayable[]} a list of elements
*/
getDisplayList(update?: boolean, includeIgnore?: boolean): Displayable[] {
includeIgnore = includeIgnore || false;
const displayList = this._displayList;
// If displaylist is not created yet. Update force
if (update || !displayList.length) {
this.updateDisplayList(includeIgnore);
}
return displayList;
}
/**
* 更新图形的绘制队列。
* 每次绘制前都会调用该方法会先深度优先遍历整个树更新所有Group和Shape的变换并且把所有可见的Shape保存到数组中
* 最后根据绘制的优先级zlevel > z > 插入顺序)排序得到绘制队列
*/
updateDisplayList(includeIgnore?: boolean) {
this._displayListLen = 0;
const roots = this._roots;
const displayList = this._displayList;
for (let i = 0, len = roots.length; i < len; i++) {
this._updateAndAddDisplayable(roots[i], null, includeIgnore);
}
displayList.length = this._displayListLen;
timsort(displayList, shapeCompareFunc);
}
private _updateAndAddDisplayable(
el: Element,
clipPaths: Path[],
includeIgnore?: boolean
) {
if (el.ignore && !includeIgnore) {
return;
}
el.beforeUpdate();
el.update();
el.afterUpdate();
const userSetClipPath = el.getClipPath();
if (el.ignoreClip) {
clipPaths = null;
}
else if (userSetClipPath) {
// FIXME 效率影响
if (clipPaths) {
clipPaths = clipPaths.slice();
}
else {
clipPaths = [];
}
let currentClipPath = userSetClipPath;
let parentClipPath = el;
// Recursively add clip path
while (currentClipPath) {
// clipPath 的变换是基于使用这个 clipPath 的元素
// TODO: parent should be group type.
currentClipPath.parent = parentClipPath as Group;
currentClipPath.updateTransform();
clipPaths.push(currentClipPath);
parentClipPath = currentClipPath;
currentClipPath = currentClipPath.getClipPath();
}
}
// ZRText and Group and combining morphing Path may use children
if ((el as GroupLike).childrenRef) {
const children = (el as GroupLike).childrenRef();
for (let i = 0; i < children.length; i++) {
const child = children[i];
// Force to mark as dirty if group is dirty
if (el.__dirty) {
child.__dirty |= REDRAW_BIT;
}
this._updateAndAddDisplayable(child, clipPaths, includeIgnore);
}
// Mark group clean here
el.__dirty = 0;
}
else {
const disp = el as Displayable;
// Element is displayable
if (clipPaths && clipPaths.length) {
disp.__clipPaths = clipPaths;
}
else if (disp.__clipPaths && disp.__clipPaths.length > 0) {
disp.__clipPaths = [];
}
// Avoid invalid z, z2, zlevel cause sorting error.
if (isNaN(disp.z)) {
logInvalidZError();
disp.z = 0;
}
if (isNaN(disp.z2)) {
logInvalidZError();
disp.z2 = 0;
}
if (isNaN(disp.zlevel)) {
logInvalidZError();
disp.zlevel = 0;
}
this._displayList[this._displayListLen++] = disp;
}
// Add decal
const decalEl = (el as Path).getDecalElement && (el as Path).getDecalElement();
if (decalEl) {
this._updateAndAddDisplayable(decalEl, clipPaths, includeIgnore);
}
// Add attached text element and guide line.
const textGuide = el.getTextGuideLine();
if (textGuide) {
this._updateAndAddDisplayable(textGuide, clipPaths, includeIgnore);
}
const textEl = el.getTextContent();
if (textEl) {
this._updateAndAddDisplayable(textEl, clipPaths, includeIgnore);
}
}
/**
* 添加图形(Displayable)或者组(Group)到根节点
*/
addRoot(el: Element) {
if (el.__zr && el.__zr.storage === this) {
return;
}
this._roots.push(el);
}
/**
* 删除指定的图形(Displayable)或者组(Group)
* @param el
*/
delRoot(el: Element | Element[]) {
if (el instanceof Array) {
for (let i = 0, l = el.length; i < l; i++) {
this.delRoot(el[i]);
}
return;
}
const idx = util.indexOf(this._roots, el);
if (idx >= 0) {
this._roots.splice(idx, 1);
}
}
delAllRoots() {
this._roots = [];
this._displayList = [];
this._displayListLen = 0;
return;
}
getRoots() {
return this._roots;
}
/**
* 清空并且释放Storage
*/
dispose() {
this._displayList = null;
this._roots = null;
}
displayableSortFunc = shapeCompareFunc
}